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sjoerd222
11th January 2007, 02:22 PM
hi

I'm currently developing an SDL/OpenGL appliction usign Fedora Core 5.
It happens that my application sometimes start runninge faster than they should. They start to grap the input faster so the player starts moving faster as more keyevents were registred.
So I ask you if there is something special I must regard while developing on a 64._X2 machine.

greats

sjoerd222

Jman
13th January 2007, 04:05 AM
I'm no game programmer but I presume you would want to have some kind of timer so there's a limit to the events it will process.