View Full Version : Quake 4 will not run, other D3D game issues aswell

28th March 2006, 02:48 AM
Here is my Quake 4 terminal

-------- Initializing Sound System ----------
sound system initialized.
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
asoundlib version: 1.0.11rc2
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_NV_blend_square
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_draw_range_elements
...using GL_EXT_blend_minmax
X..GL_NV_float_buffer not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..NV_vertex_program not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_shader_objects
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_shading_language_100
X..EXT_depth_bounds_test not found
---------------- R_NV20_Init ----------------
Not available.
----------------- R200_Init -----------------
signal caught: Segmentation fault
si_code 128
Trying to exit gracefully..
--------------- BSE Shutdown ----------------
WARNING: rvServerScanGUI::Clear() - invalid scanGUI

Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
Shutting down SDL subsystem

Here is my GLXInfo

[root@localhost infrared]# glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
GLX version: 1.2
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON X800 XL Generic
OpenGL version string: 2.0.5695 (8.23.7)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ARB_draw_buffers,
GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap,
GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

I am using the newest ATI drivers form livna with Fedora Core 5. They have to be installed properly becuase i'm getting 7500FPS in glxgears. When I try to run quake I get that si_code 128 error.

When I try to play games using Cedega, such as World of Warcraft. It will load into the game, character selection, and then once I load my character it will crash in about 2 seconds of rendering everything around me. Everything looks absolutely fine with great frame rates though.

Any help would be appreciated, I'm posting about specific games here on this forum because there seems to be alot of inteligent and experienced users here.

28th March 2006, 03:26 AM
i don't think this will work for you, but make sure your default color depth is 24, i had mine at 16 and neither quake4 nor doom3 would run

28th March 2006, 08:33 AM
I made sure my color depth was set to 24, didnt work :(

28th March 2006, 07:20 PM
I get this error when I try to run the native Unreal 2004 linux client. It doesnt seem like ANY games are working with my setup.

WARNING: ALC_EXT_capture is subject to change!
Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
aAssertion failed: p->model1 [File:KFarfield.cpp] [Line: 937]

I guess I can rule out the AGP Fast Writes too, since I have a PCI-E card... hahaha oops?

My secondary PC works fine with all of these games, its using Fedora Core 5 with an AGP Radeon 9800 and an AMD 3000.

This is driving me insane!

28th March 2006, 10:22 PM
Something else that came to mind...

Running Quake 4 and UT2004 are both OpenGL games. World of Warcraft was using D3D instead of OpenGL. I'm not able to load a game at all using OpenGL it seems, and when D3D the game will crash when a certain amount of the game is loaded or rendered.

Should I go back to Fedora Core 4 and see if it works, i'm all out of ideas...

29th March 2006, 02:19 AM
haw you dried doom3 ? they use game engine. (just guesing)

29th March 2006, 05:09 AM
Yeah I also tried Doom3. I simply cannot get any games to run. What is more wierd is that during my installation of Fedora Core 5 I could only get 640x480 resolution. It was difficult to install becuase I could not view the entire screen.

A little while ago I tried an Ubuntu live CD that I had burned, I cannot boot at all into that. It automatically detects my video card as "ATI" in the xorg.conf.