You've already got working 3D DRI/OpenGL graphical acceleration:
direct rendering: Yes
OpenGL renderer string: Mesa DRI Intel(R) G33 GEM 20090114
2D acceleration is subsumed. Looks perfectly good to me. It doesn't get any better than this. What's the problem ?
Actually, it's a bonus, and a mild surprise, that all is working so well, considering all the goofing around that Fedora, X.Org, and DRI are doing in some apparent attempt to screw it all up....