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  #1  
Old 13th August 2007, 11:15 PM
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Voodoo3 3000 & Fedora 7

I've installed Fedora 7 on my pretty old PC which is running a Voodoo3 3000 video card. I have the following problems that I'd greatly appreciate some help with:

1. Graphics seem to run slow (slower than you'd expect even for this old card) for games - how can I make sure the Voodoo3 3000 is correctly installed?
2. If I run 'desktop-effects' from the command line, and click 'Enable Desktop Effects' I get the following output:

Code:
[root@localhost ~]# desktop-effects
compiz: No GLXFBConfig for default depth, this isn't going to work.
compiz: Failed to manage screen: 0
compiz: No manageable screens found on display :0.0
3. Output from GLXINFO shows that direct rendering is not working:

Code:
[root@localhost ~]# glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, 
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, 
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_EXT_texture_from_pixmap
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.4 (1.5 Mesa 6.5.2)
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, 
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program, 
    GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
    GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, 
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, 
    GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, 
    GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square, 
    GL_NV_fragment_program, GL_NV_light_max_exponent, GL_NV_point_sprite, 
    GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_SGI_color_matrix, GL_SGI_color_table, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture, 
    GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x43 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Ncon
4. I don't know if this is important or not, but the nice little 'Display' applet under 'System/Administration' has disappeared.
(EDIT: Okay, so all I need to do here is install 'system-config-display'. Checked out my other FC6 machine.)

Can someone help me out - I am a total newbie and I'm trying sooooo hard to convert from Windows!

Bonus Question:
Any good suggestions for a Linux compatible video card, inexpensive, not cutting edge (I'm not a heavy gamer, but I'd like some performance)

Cheers all!

Last edited by TonyBryan; 14th August 2007 at 06:17 AM.
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  #2  
Old 13th August 2007, 11:30 PM
JN4OldSchool Offline
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Posts: 8,823
I know nothing about these cards, but check the "Glide3" and "Glide3-libGL" packages (see my screenshot) It appears your voodoo card needs these for integrating the 3D effects.

Bonus question: I do know Get the best nVidia card you can find. Bonus answer, be sure to get one in the 6000 series or better as anything older requires the legacy driver. I am still pleased as punch with my 7800GT and the price should be pretty low by now.
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  #3  
Old 14th August 2007, 06:22 AM
TonyBryan's Avatar
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Posts: 19
Thanks JN4....

#4: Right, so I've installed 'system-config-display'. That's fixed then.
#1: Using this GUI I can also see that the system is using the 'tdfx' for Voodoo 3,4,5 etc cards, so at least its using the right driver, right? But I'm still not sure its running right.

Still need help!
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  #4  
Old 14th August 2007, 07:03 AM
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Quote:
Originally Posted by TonyBryan
Output from GLXINFO shows that direct rendering is not working
Did you enable direct rendering?
Your /etc/X11/xorg.conf should have a line saying

Load "dri"

in the "Module" section. It should also have this:

Code:
Section "DRI"
        Group        0
        Mode         0666
EndSection
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  #5  
Old 14th August 2007, 10:17 AM
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Posts: 19
Hi RupertPumpkin,

I have added the DRI section, but where do I put the Load "DRI" line?

EDIT - Sorry - you said, the Module section. I'll try that when I get home tonight.
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Old 14th August 2007, 11:02 AM
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Quote:
where do I put the Load "DRI" line?
I believe that will have to be "dri", not "DRI", in the Module section. You may (or may not) need a Load "glx" line in there, too.

Also make sure that your Device section has this:

Code:
Section "Device"
  Driver "tdfx"
EndSection
Run /sbin/lsmod and see if the tdfx module is loaded. If not, then you'll have to modprobe tdfx.
You'll need to restart X to see if the change worked.

You may also want to check out this: http://ubuntuforums.org/archive/index.php/t-18106.html
Looks like you have to set the DefaultDepth to 16-bit color and can't use a resolution above 1024x768.
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  #7  
Old 14th August 2007, 08:07 PM
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Right. Here's the xorg.conf with Load "glx" commented out:

Code:
# Xorg configuration created by system-config-display

Section "ServerLayout"
        Identifier     "single head configuration"
        Screen      0  "Screen0" 0 0
        InputDevice    "Keyboard0" "CoreKeyboard"
EndSection

Section "Module"
        Load  "dri"
#       Load  "glx"
EndSection

Section "InputDevice"
        Identifier  "Keyboard0"
        Driver      "kbd"
        Option      "XkbModel" "pc105"
        Option      "XkbLayout" "gb"
EndSection

Section "Monitor"
        Identifier   "Monitor0"
        ModelName    "LCD Panel 1680x1050"
        HorizSync    31.5 - 90.0
        VertRefresh  59.9 - 60.1
        Option      "dpms"
EndSection

Section "Device"
        Identifier  "Videocard0"
        Driver      "tdfx"
EndSection

Section "Screen"
        Identifier "Screen0"
        Device     "Videocard0"
        Monitor    "Monitor0"
        DefaultDepth     24
        SubSection "Display"
                Viewport   0 0
                Depth     24
        EndSubSection
EndSection

Section "DRI"
        Group        0
        Mode         0666
EndSection
Here's the output of glxinfo - even to a newbie it looks like, as you say, I need to load the glx module.

Code:
name of display: :0.0
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Error: couldn't find RGB GLX visual

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
0x21 24 tc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
0x22 24 dc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
0x39 32 tc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
When I reinstate the commented-out Load "glx" line I get this output - still no direct rendering:
Code:
name of display: :0.0
display: :0  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, 
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, 
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_EXT_texture_from_pixmap
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.4 (1.5 Mesa 6.5.2)
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, 
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program, 
    GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
    GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, 
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, 
    GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, 
    GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square, 
    GL_NV_fragment_program, GL_NV_light_max_exponent, GL_NV_point_sprite, 
    GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_SGI_color_matrix, GL_SGI_color_table, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture, 
    GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x41 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Ncon
So next, I checked /sbin/lsmod:

Code:
[root@localhost ~]# /sbin/lsmod | grep tdfx
tdfx                    7233  0 
drm                    80085  1 tdfx
... so it's loaded, right?

Really appreciating the help RupertPupkin - any other suggestions?
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  #8  
Old 14th August 2007, 08:23 PM
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The Voodoo3 AFAIK could only run 3D in 16-bits color depth, 32-bit color for 3D rendering was only made possible until the Voodoo 5. In any case, the 16-bits of the Voodoo3 are more like a 22-bit color depth than real 16-bits, They're 22-bits compressed into 16-bits (can't remember the whole rationale and technicalities of how 3dfx managed to achieve that, but that was the explanation of their superior IQ in 16-bits color depth, anyway). Try changing the default mode from 24 to 16-bits and see if that does it. I'd test with my Voodoo 3 3000, but it so happens to be on my mom's PC and that's off limits territory as far as IT goes with me and her
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  #9  
Old 14th August 2007, 09:12 PM
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Woohoo!!!

You guys rock - thanks to both Thetargos and RupertPupkin - you both pointed out the 16bit thing.

For anyone else (yeah, right!), final xorg.conf:

Code:
# Xorg configuration created by system-config-display

Section "ServerLayout"
        Identifier     "single head configuration"
        Screen      0  "Screen0" 0 0
        InputDevice    "Keyboard0" "CoreKeyboard"
EndSection

Section "Module"
        Load  "dri"
        Load  "glx"
EndSection

Section "InputDevice"
        Identifier  "Keyboard0"
        Driver      "kbd"
        Option      "XkbModel" "pc105"
        Option      "XkbLayout" "gb"
EndSection

Section "Monitor"
        Identifier   "Monitor0"
        ModelName    "LCD Panel 1680x1050"
        HorizSync    31.5 - 90.0
        VertRefresh  59.9 - 60.1
        Option      "dpms"
EndSection

Section "Device"
        Identifier  "Videocard0"
        Driver      "tdfx"
EndSection

Section "Screen"
        Identifier "Screen0"
        Device     "Videocard0"
        Monitor    "Monitor0"
        DefaultDepth     16#24
        SubSection "Display"
                Viewport   0 0
                Depth     16#24
        EndSubSection
EndSection

Section "DRI"
        Group        0
        Mode         0666
EndSection
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  #10  
Old 14th August 2007, 09:13 PM
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Oh... and no issue with 1680x1050 screen resolution either.
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  #11  
Old 15th August 2007, 01:02 AM
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The resolution restriction was only true for the Voodoo 2 cards. Banshee, Voodoo3, and Voodoo5 cards with the 2D core built into the main GPU chip could go as high as the half of the on board RAM would allow them to go for the frame buffer. With the meager 12Mb on the Voodoo 2s it was mostly reserved for texture memory. The Banshee architecture changed that radically. However 3D acceleration would only be "possible" at certain resolutions. Anything beyond 1024 with a Banshee was barely "playable", but I remember playing Unreal 1 with my Voodoo 3 in Glide in 1280x1024 just fine (my monitor wouldn't allow for any higher resolution)

At any rate, good to know you were able to get things going!
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  #12  
Old 15th August 2007, 01:04 AM
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well, it has been a veritable education in the Voodoo cards for me, not that I will ever use the info...
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