--- Common Initialization ---
Medal of Honor Spearhead 2.15 win-x86 Mar 4 2003
----- FS_Startup -----
Current search path:
c:\program files\ea games\mohaa\mainta\zzzzzdsd.pk3 (6 files)
c:\program files\ea games\mohaa\mainta\Zzzzuser-Pro's{FEARmod}.pk3 (7122 files)
c:\program files\ea games\mohaa\mainta\pak5.pk3 (9 files)
c:\program files\ea games\mohaa\mainta\pak4.pk3 (59 files)
c:\program files\ea games\mohaa\mainta\pak3.pk3 (311 files)
c:\program files\ea games\mohaa\mainta\pak2.pk3 (767 files)
c:\program files\ea games\mohaa\mainta\pak1.pk3 (6969 files)
c:\program files\ea games\mohaa/mainta
c:\program files\ea games\mohaa\main\pak6.pk3 (104 files)
c:\program files\ea games\mohaa\main\Pak5.pk3 (259 files)
c:\program files\ea games\mohaa\main\Pak4.pk3 (593 files)
c:\program files\ea games\mohaa\main\Pak3.pk3 (669 files)
c:\program files\ea games\mohaa\main\Pak2.pk3 (4722 files)
c:\program files\ea games\mohaa\main\Pak1.pk3 (772 files)
c:\program files\ea games\mohaa\main\Pak0.pk3 (11175 files)
c:\program files\ea games\mohaa/main
----------------------
33537 files in pk3 files
execing default.cfg
execing buildver.cfg
execing menu.cfg
execing newconfig.cfg
execing localize.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
execing custom.cfg
Unknown command "password"
...detecting CPU, found AMD w/ 3DNow!
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 Ti 4200/AGP/SSE/3DNOW!
GL_VERSION: 1.5.7
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_occlusion_query
GL_EXTENSIONS: GL_ARB_pixel_buffer_object
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_point_sprite
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_shader_objects
GL_EXTENSIONS: GL_ARB_shading_language_100
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_texture_rectangle
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_vertex_shader
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_Cg_shader
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_pixel_buffer_object
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shadow_funcs
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_timer_query
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_IBM_rasterpos_clip
GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_copy_depth_to_color
GL_EXTENSIONS: GL_NV_depth_clamp
GL_EXTENSIONS: GL_NV_fence
GL_EXTENSIONS: GL_NV_fog_distance
GL_EXTENSIONS: GL_NV_light_max_exponent
GL_EXTENSIONS: GL_NV_multisample_filter_hint
GL_EXTENSIONS: GL_NV_occlusion_query
GL_EXTENSIONS: GL_NV_packed_depth_stencil
GL_EXTENSIONS: GL_NV_pixel_data_range
GL_EXTENSIONS: GL_NV_point_sprite
GL_EXTENSIONS: GL_NV_register_combiners
GL_EXTENSIONS: GL_NV_register_combiners2
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_texture_compression_vtc
GL_EXTENSIONS: GL_NV_texture_env_combine4
GL_EXTENSIONS: GL_NV_texture_rectangle
GL_EXTENSIONS: GL_NV_texture_shader
GL_EXTENSIONS: GL_NV_texture_shader2
GL_EXTENSIONS: GL_NV_texture_shader3
GL_EXTENSIONS: GL_NV_vertex_array_range
GL_EXTENSIONS: GL_NV_vertex_array_range2
GL_EXTENSIONS: GL_NV_vertex_program
GL_EXTENSIONS: GL_NV_vertex_program1_1
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_SGIX_depth_texture
GL_EXTENSIONS: GL_SGIX_shadow
GL_EXTENSIONS: GL_SUN_slice_accum
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip_models: 0
picmip_sky: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 16005 clocks
glDrawPixels w/ RGB: 12532 clocks
glTexSubImage2D w/ BGR: 2716656 clocks
glTexSubImage2D w/ RGB: 2539848 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: kendrick
IP: 192.168.1.101
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 44100
----------------------
------- Sound Initialization Complete ------- 127 ms
Setting up Shaders
Loading inventory...
**************S_LoadSound: sound/default.wav
********************
ERROR: Couldn't load font codfont_22
********************
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
Loading inventory...
Cmd_AddCommand: pushmenu already defined
Cmd_AddCommand: pushmenu_sp already defined
Cmd_AddCommand: pushmenu_dm already defined
Cmd_AddCommand: forcemenu already defined
Cmd_AddCommand: popmenu already defined
Cmd_AddCommand: showmenu already defined
Cmd_AddCommand: hidemenu already defined
Cmd_AddCommand: widgetcommand already defined
Cmd_AddCommand: globalwidgetcommand already defined
Cmd_AddCommand: listmenus already defined
Cmd_AddCommand: togglemenu already defined
Cmd_AddCommand: loadmenu already defined
Cmd_AddCommand: maplist already defined
Cmd_AddCommand: dmmapselect already defined
Cmd_AddCommand: ui_startdmmap already defined
Cmd_AddCommand: viewspawnlist already defined
Cmd_AddCommand: cvarspawnlist already defined
Cmd_AddCommand: lod_spawnlist already defined
Cmd_AddCommand: soundpicker already defined
Cmd_AddCommand: notepad already defined
Cmd_AddCommand: editscript already defined
Cmd_AddCommand: editshader already defined
Cmd_AddCommand: editspecificshader already defined
Cmd_AddCommand: inv_restart already defined
Cmd_AddCommand: ui_showmouse already defined
Cmd_AddCommand: ui_hidemouse already defined
Cmd_AddCommand: ui_saveconsolepos already defined
Cmd_AddCommand: ui_loadconsolepos already defined
Cmd_AddCommand: ui_testlist already defined
Cmd_AddCommand: clear already defined
Cmd_AddCommand: ui_hud already defined
Cmd_AddCommand: ui_resetcvars already defined
Cmd_AddCommand: ui_checkrestart already defined
Cmd_AddCommand: centerprint already defined
Cmd_AddCommand: locationprint already defined
Cmd_AddCommand: ui_addhud already defined
Cmd_AddCommand: ui_removehud already defined
Cmd_AddCommand: startserver already defined
Cmd_AddCommand: finishloadingscreen already defined
Cmd_AddCommand: playermodel already defined
Cmd_AddCommand: ui_applyplayermodel already defined
Cmd_AddCommand: ui_getplayermodel already defined
Cmd_AddCommand: +statistics already defined
Cmd_AddCommand: -statistics already defined
Cmd_AddCommand: setreturnmenu already defined
Cmd_AddCommand: gotoreturnmenu already defined
Cmd_AddCommand: getpatch already defined
recursive error after: Couldn't load font codfont_22
How i fix this im have been tryna fix it for the passed 3 days now............please help