I'm setting myself up for vilification here, I know it...
After ten years programming on Windows, I'm making the change to Linux in the shape of Fedora 6. I'm hoping to port my OpenGL-based graphics library across with a minimum of fuss.
Being the utter Linux newbie that I am, I'm looking for a decent C++ development environment, with idiot-grade instructions as to how to set it up and use it. Then I'm going to need similarly single-syllable help as to how display-grabbing libs like OpenGL work on Linux.
Looking around the ‘net, the biggest obstacle I’m making for myself is not using GLUT, or something similar. I have to admit I’d rather not use it, but if I absolutely must, so be it.
I know I’m asking a lot here, I’ve spent most of today looking around for information, but it’s massively confusing. I feel I’ve not had to think whilst using Windows and Visual Studio all these years..