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Old 10th April 2007, 08:40 PM
Subi Offline
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Join Date: Apr 2007
Location: Development Hell
Posts: 2
Dev environment recomendations

I'm setting myself up for vilification here, I know it...

After ten years programming on Windows, I'm making the change to Linux in the shape of Fedora 6. I'm hoping to port my OpenGL-based graphics library across with a minimum of fuss.

Being the utter Linux newbie that I am, I'm looking for a decent C++ development environment, with idiot-grade instructions as to how to set it up and use it. Then I'm going to need similarly single-syllable help as to how display-grabbing libs like OpenGL work on Linux.

Looking around the ‘net, the biggest obstacle I’m making for myself is not using GLUT, or something similar. I have to admit I’d rather not use it, but if I absolutely must, so be it.

I know I’m asking a lot here, I’ve spent most of today looking around for information, but it’s massively confusing. I feel I’ve not had to think whilst using Windows and Visual Studio all these years..
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  #2  
Old 10th April 2007, 08:49 PM
markkuk Offline
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Join Date: Apr 2005
Location: Finland
Posts: 5,076
Fedora Core+Extras contains (at least) the following C++ IDEs:
Anjuta
Code::Blocks
Eclipse-CDT
KDevelop

All of them can be simply installed using yum or pirut. It's a matter of taste which of them is the most "decent".
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  #3  
Old 10th April 2007, 10:46 PM
Subi Offline
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Join Date: Apr 2007
Location: Development Hell
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Yup, I thought I'd make an idiot of myself somehow. Cheers. I saw Anjuta and Eclipse on the list, but they were just names. I'll check them out tomorrow.

Can anyone point me to some programming resources? (Except NeHe - everything there uses GLUT) I need to replace that call to CreateWindow...
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