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View Full Version : Medal of Honor - Allied Assult (Errors and Solutions)


Rohit
5th April 2007, 07:38 PM
Hi ..
Here is my error which I am not able to fix from last 4 hours...

[rohit@localhost ~]$ mohaa
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Sep 3 2004
----- FS_Startup -----
Current search path:
/home/rohit/.mohaa/main
/usr/local/games/mohaa/main
/usr/local/games/mohaa/main/pak6.pk3 (104 files)
/usr/local/games/mohaa/main/pak2.pk3 (4722 files)

----------------------
4826 files in pk3 files
execing default.cfg
execing menu.cfg
couldn't exec newconfig.cfg
Config: unnamedsoldier.cfg
STUB: wtf in unix/linux_general_extras.c line 95.
STUB: wtf in unix/linux_general_extras.c line 101.
couldn't exec configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
...loading libGL.so: Initializing SDL OpenGL display
...setting mode 3: 640 480
Attempting 4/4/4 Color bits, 24 depth, 0 stencil display...
Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
STUB: missing hardware detection in unix/linux_glimp_sdl.c line 985.
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
GL_VERSION: 2.1.0 NVIDIA 97.55
GL_EXTENSIONS: [...omitted...]
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 0 clocks
glDrawPixels w/ RGB: 0 clocks
glTexSubImage2D w/ BGR: 0 clocks
glTexSubImage2D w/ RGB: 0 clocks
DrawBackground: using glDrawPixels with BGR data
-------------------------------
Opening IP socket: localhost:12203
Hostname: localhost.localdomain
Alias: localhost
IP: 192.168.1.3
------- Sound Initialization (full) -------
OpenAL: Opening device {default}...
OpenAL: Device opened successfully.
OpenAL: Creating AL context...
OpenAL: Context created successfully.
AL_VENDOR: J. Valenzuela
AL_VERSION: 0.0.7
AL_RENDERER: Software
AL_EXTENSIONS: AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
AL extension: Looking up required symbol "alutLoadMP3_LOKI"......found.
AL extension: Looking up symbol "alReverbScale_LOKI"......found.
AL extension: Looking up symbol "alReverbDelay_LOKI"......found.
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
----- Sound Info -----
device - {default}
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 5 ms
Setting up Shaders
ASSERT: [qcommon/common.c:406] Couldn't load font Verdana
(fyi)
********************
ERROR: Couldn't load font Verdana

********************
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
OpenAL: Destroying channels...
OpenAL: Channels destroyed successfully.
OpenAL: Destroying context...
OpenAL: Context destroyed successfully.
OpenAL: Closing device...
OpenAL: Device closed successfully.
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
-----------------------
Error: recursive error after: Couldn't load font Verdana

[rohit@localhost ~]$



Can anyone help me out ??
This is turning to be real headache ......

tasm
5th April 2007, 09:39 PM
Error: recursive error after: Couldn't load font Verdana
Just a suggestion, but have you already installed the font called "Verdana"?

Rohit
6th April 2007, 02:09 PM

friends,

I have got the solution at last (got rid off this Verdana disease). It is working perfectly now.

krater
24th May 2007, 02:03 AM
How exactly did you get rid of the problem?? I'm cracking my brain around the same issue :confused:

Thanks

bob
24th May 2007, 02:05 AM
(moved to Gamer's Lounge)

Rohit
24th May 2007, 02:46 AM
Hi... Sorry that I did not mention the solution.. But now it's here...

The same game is installed on my windows XP and that partition is accessible (mounted) from my fedora. So I copied the entire folder named "mohaa" to the location /usr/local/games and run the medal of honor installation script named "mohaa-lnx-1.11-beta3.run" again. It will install the game again without asking for the cd as all the files have already been copied to the location.

Now run the game.
IT WILL WORK.

krater
24th May 2007, 08:12 PM
Worked like a charm, thanks for the help :)

Rohit
25th May 2007, 04:30 PM
It gives me utter internal satisfaction to make someone smile.
Thanks for smiling.