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cdlaforc
2006-06-17, 08:31 PM CDT
Hey everyone,
It's cool that there's a gamer's area now, huh? I can't believe there only 3 threads out here. I thought there would be a lot of activity right away, Anyways I'm just posting to see if anyones knows of any cool new games or any cool up and coming games for linux. I'm sorry if this has been posted recently, but at least now it will be in the right area.

Lately I've been playing a lot of Vendetta. I also have BZFlag, Legends(although it doesn't work), Nexuiz, Saurbraten, and UT2004 installed on my pc. Boy do I get my butt kicked. Kind of bummed there not doing Americas Army any more for linux. Anyways, let me know if you know about anything else cool.

Thetargos
2006-06-17, 11:21 PM CDT
Well, I guess you already know that UT2007 will have a FULL Linux port. By that it means that even the TOOLS will be ported. They have been working in the Editor, writing it from scratch (not a revamp of the old UE 1.0 UED, like UED 2.0 was), and it will be based on WxWidgets (formerly known as WxWindows) for portability amongst Linux, MacOS X and Windows. This is very cool, as it will enable a much broader modder community and most likely a lot of people will jump right into it.

Unless a miracle happens, I'm very sorry to corroborate that NWN2 will not have a Linux port. I would have really enjoyed to see a native port of NWN2, but being as it is highly based on DirectX 9 shader code and stuff (not even CG shaders, lame), I wouldn't hold my breath for it... I would relly like to see some other comercial RPG game on Linux.

psyklops
2006-06-17, 11:52 PM CDT
Wish more developers would create native linux content. Epic Games have been awesome in doing this for the UT series. I'll certainly be buying a copy of UT 2007 when it comes out...

strikeforce
2006-06-18, 09:29 PM CDT
Wish more developers would create native linux content. Epic Games have been awesome in doing this for the UT series. I'll certainly be buying a copy of UT 2007 when it comes out...


I have played some of the UT series however on a windows platform and never really got into it.

I will however be buying UT 2007 to support them for porting code to linux.

Scytale
2006-06-18, 11:23 PM CDT
Unless a miracle happens, I'm very sorry to corroborate that NWN2 will not have a Linux port. I would have really enjoyed to see a native port of NWN2, but being as it is highly based on DirectX 9 shader code and stuff (not even CG shaders, lame), I wouldn't hold my breath for it... I would relly like to see some other comercial RPG game on Linux.

That sucks :( , RPG's are about the only games I play these days, the original NWN and all its expansion packs were really good games too

Thetargos
2006-06-19, 12:21 AM CDT
That sucks :( , RPG's are about the only games I play these days, the original NWN and all its expansion packs were really good games too
Indeed.

I would like for both an RPG and a compelling adventure game (along the lines of late 90's games like Gabriel Knight, Monkey Island, Longest Journey... etc). In fact there are a couple interesting adventure games coming up, but I doubt these will ever get a Linux port or support in any way whatsoever, as nowadays the "industry" seems to be focusing on Action, Sports and RPG games (and in that order)

Scytale
2006-06-19, 12:40 AM CDT
Zork Nemesis was a favorite game of mine from the mid 90's It was like a combination of Adventure RPG and puzzle solving, was such a great game, that genre seems to have died off now though :(

Skinney
2006-06-19, 07:42 AM CDT
God i can't wait til UT2007 gets out, anyone got a date for that one? :S
I'm really dissapointed that NWN2 won't get a Linux port too as i was a huge fan of their original NWN game as many others were too... Hopefully, if it becomes really successfull i bet that Cedega will be able to play it though, even if Native binaries would be the best i still believe we'll be able to play the game after a while :)

cdlaforc
2006-06-19, 10:28 AM CDT
This site (http://www.beyondunreal.com/main/ut2007/about.php) says April -June of 2006, but I would think we would have heard something by now if that was the case.

ELD
2006-06-19, 11:37 AM CDT
TA Spring - http://www.ta-spring.com

Linux site comming soon!

Thetargos
2006-06-19, 11:23 PM CDT
TA Spring - http://www.ta-spring.com

Linux site comming soon!
This game looks interesting... I wonder what the actual performance is like.

uth
2006-06-23, 11:19 AM CDT
Indeed.

I would like for both an RPG and a compelling adventure game (along the lines of late 90's games like Gabriel Knight, Monkey Island, Longest Journey... etc). In fact there are a couple interesting adventure games coming up, but I doubt these will ever get a Linux port or support in any way whatsoever, as nowadays the "industry" seems to be focusing on Action, Sports and RPG games (and in that order)

Yeah, these were huge in the early to mid-90s when CD-roms went mainstream. But then after Doom, it seemed like everything was FPS shooters. Then with 3D hardware, games that take advantage of that followed... I don't think 3D and advertures mixes well, Curse of Monkey Island with it's cartoonish 2D graphics looked better to me than Escape from Monkey Island with its 3D graphics.

Anyway, LucasArts used to be a major producer of these games, nowadays all they care about are Star Wars titles. They killed a Sam and Max sequel a year or two back that was almost ready to be released! Nowadays there are a few smaller studios making these games. It seems like someone eventually figures out how to run them on linux with projects like ScummVM and the various Sierra interpreters.

Thetargos
2006-06-23, 11:32 AM CDT
Yeah, these were huge in the early to mid-90s when CD-roms went mainstream. But then after Doom, it seemed like everything was FPS shooters. Then with 3D hardware, games that take advantage of that followed... I don't think 3D and advertures mixes well, Curse of Monkey Island with it's cartoonish 2D graphics looked better to me than Escape from Monkey Island with its 3D graphics.

Anyway, LucasArts used to be a major producer of these games, nowadays all they care about are Star Wars titles. They killed a Sam and Max sequel a year or two back that was almost ready to be released! Nowadays there are a few smaller studios making these games. It seems like someone eventually figures out how to run them on linux with projects like ScummVM and the various Sierra interpreters.
Indeed, they boomed with CD-Roms.

I'm not sure Adventure Games and 3D are necessarily mutually exclussive. Better planning is needed, and even the point&click paradigm could still be used, with a twist: Full camera control. Imagine you can move the camera around up to a certain distance from the character (a la TPS*), and I believe at least ONE game took advantage of it (Anachronox). Not a very famous game, but deffinitely one interesting game. It was like an Adventure RPG, a la Final Fantasy. The same control and camera paradigm could be applied to other games with more of an adventure focus. I think adventure games are inherently difficult to make, because you have to have a good and solid and come up with all the puzzles and story telling in terms of how will the plot will unravel... not an easy feat.

Nostrafus
2006-07-02, 02:54 AM CDT
I know I'm reaching back a few years (okay so quite a few years for some fo these games) but I'd like to see linux ports (or even totally new games) for stuff like A Bards Tale, Return to Krondor (3rd game in the Krondor series, probably one of the best old RPG games created, it's a shame it never took off), or even something as simple as Intragalactic Battles (Which by the way... my family spent at least 1,000 hours all together playing that game, it's just so fun even for a game as simple as it is) or maybe something like Masters of Orion. I might have to bust out a few programming books, I'd like to play IGB again, I would just need to give it a beefed up graphics system...

Since there's almost no documentation in existence for the game since it's around 30 years old... I'll give you guys a description of IGB... it's an old text based space combat game featuring races from Star Trek, you had your main combat screen which displayed where the ships were, a general ship display screen which displayed all pertinent info for all the ships on the map such as ship name, type, heading, speed, damage percentage, etc. You could then go to a more specific display screen which displayed systems on your ship, such as weapons, shields, engines, tractor beams, etc. There you allocated power to weapons and things like that, it wasn't a particularly intense game, but it's was extremely addictive, and surprisingly strategic for as simple as it was... also it was as close to real time combat as you could get in the mid-80's when compared to games like Empire, and Warlords

Flounder
2006-07-05, 02:24 PM CDT
I'd like to play IGB again, I would just need to give it a beefed up graphics system...

Since there's almost no documentation in existence for the game since it's around 30 years old... I'll give you guys a description of IGB... it's an old text based space combat game featuring races from Star Trek, you had your main combat screen which displayed where the ships were, a general ship display screen which displayed all pertinent info for all the ships on the map such as ship name, type, heading, speed, damage percentage, etc. You could then go to a more specific display screen which displayed systems on your ship, such as weapons, shields, engines, tractor beams, etc. There you allocated power to weapons and things like that, it wasn't a particularly intense game, but it's was extremely addictive, and surprisingly strategic for as simple as it was... also it was as close to real time combat as you could get in the mid-80's when compared to games like Empire, and Warlords

This sounds remarkably familiar to Starfleet Command. Have you tried that out? Version one or two may be more what your looking for. Three is a much more different game than either of them to be honest. http://www.amazon.com/gp/product/B00002EPYY/qid=1152130710/sr=8-4/ref=pd_bbs_4/102-5777707-5948944?%5Fencoding=UTF8&v=glance&n=468642
That's the link on amazon to the first one anyways.

Nostrafus
2006-07-05, 04:57 PM CDT
This sounds remarkably familiar to Starfleet Command. Have you tried that out? Version one or two may be more what your looking for. Three is a much more different game than either of them to be honest. http://www.amazon.com/gp/product/B00002EPYY/qid=1152130710/sr=8-4/ref=pd_bbs_4/102-5777707-5948944?%5Fencoding=UTF8&v=glance&n=468642
That's the link on amazon to the first one anyways.

Yeah, I've played number 3, but it's just not the same, it was more fun with the old text based interface, I don't know why. It was insanely strategic, yet so simple at the same time. If you didn't time your actions just right, you might end up firing too early, then the enemy would unload on you at point blank, but if they fired first, they might get lucky and knock out your weapons, and you wouldn't have anything to fire with.

pen-helm
2007-01-28, 04:21 PM CST
Intragalactic Battles (Which by the way... my family spent at least 1,000 hours all together playing that game)

I haven't tried it yet, but it looks like there is a new version at:
http://users.aol.com/hausebill/tbs.html

evilinux
2007-02-16, 04:45 PM CST
Enemy Territory Quake Wars will be released including a native linux version

iamroot
2007-02-18, 07:09 AM CST
It's a pity that only ID and Epic release GNU/Linux versions of their software. If EA would do that, it would revolutionise the GNU/Linux gaming industry.

Artificial Int
2007-02-19, 06:46 AM CST
UT2007
Quake Wars
X3
Savage 2

Some of the titles I'm going to have.